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Trial Title:
Positive Youth Development in the Metaverse
NCT ID:
NCT05858593
Condition:
Healthy
Healthy Lifestyle
Childhood ALL
Behavior, Child
Conditions: Official terms:
Precursor Cell Lymphoblastic Leukemia-Lymphoma
Conditions: Keywords:
virtual reality
positive youth development
afterschool program
Study type:
Interventional
Study phase:
N/A
Overall status:
Recruiting
Study design:
Allocation:
Randomized
Intervention model:
Parallel Assignment
Primary purpose:
Prevention
Masking:
Single (Participant)
Masking description:
Participants will be masked to which study condition they are assigned to.
Intervention:
Intervention type:
Behavioral
Intervention name:
Virtual reality curriculum
Description:
Rather than rely on mere exposure to devices, participants in the treatment group will
receive a curriculum that integrates the devices into traditional content delivered
through the after school program.
Arm group label:
Treatment
Intervention type:
Behavioral
Intervention name:
No Virtual reality curriculum
Description:
Children will be able to use the same devices but will not have access to a curriculum
that integrates the devices with traditional content delivered through the after school
program.
Arm group label:
Control
Summary:
This pilot study aims to leverage VR's capacity to easily replicate content and allow for
multiple users to share the same space and engage in activities as if they're meeting in
person. Integrating VR into afterschool programs will allow youth to receive more
consistent programming content, even when they are unable to travel to the physical
location for the in-person meetings.
Detailed description:
This pilot study aims to leverage VR's capacity to easily replicate content and allow for
multiple users to share the same space and engage in activities as if they're meeting in
person. Integrating VR into afterschool programs will allow youth to receive more
consistent programming content, even when they are unable to travel to the physical
location for the in-person meetings. It will also empower youth to engage with the
afterschool program at their own pace by providing a safe space to learn and practice
their socioemotional skills. Implemented at scale, these benefits of a VR-integrated
afterschool program will be able to address the issues of health inequity head on by
expanding access to high quality afterschool content without incurring high operating
costs. The results from this pilot study will provide a critical foundation to apply for
an extramurally funded clinical trial to demonstrate the efficacy of a VR-integrated
afterschool program on youth mental wellbeing.
Aim 1: Determine feasibility of a VR-integrated afterschool program where youth can
access the VR content on their own at home.
Aim 2: Test the hypothesis that complementing the in-person afterschool program with VR
will increase a) engagement and b) socioemotional competencies in youth.
Aim 3: Test the hypothesis that youth will demonstrate better mental wellbeing when the
in-person afterschool program is complemented with VR.
Criteria for eligibility:
Criteria:
Inclusion Criteria:
- Children enrolled in the Chess & Community program
- Between the ages of 9-17
- The parent/primary caregiver of these children
Exclusion Criteria:
- Children who are unable to wear a VR headset will not be recruited
Gender:
All
Minimum age:
9 Years
Maximum age:
N/A
Healthy volunteers:
Accepts Healthy Volunteers
Locations:
Facility:
Name:
Athens Chess & Community
Address:
City:
Athens
Zip:
30606
Country:
United States
Status:
Recruiting
Contact:
Last name:
Lemuel LaRoche
Phone:
706-546-5910
Email:
director@chessandcommunity.org
Start date:
October 15, 2023
Completion date:
August 29, 2024
Lead sponsor:
Agency:
University of Georgia
Agency class:
Other
Source:
University of Georgia
Record processing date:
ClinicalTrials.gov processed this data on November 12, 2024
Source: ClinicalTrials.gov page:
https://clinicaltrials.gov/ct2/show/NCT05858593