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Trial Title: Positive Youth Development in the Metaverse

NCT ID: NCT05858593

Condition: Healthy
Healthy Lifestyle
Childhood ALL
Behavior, Child

Conditions: Official terms:
Precursor Cell Lymphoblastic Leukemia-Lymphoma

Conditions: Keywords:
virtual reality
positive youth development
afterschool program

Study type: Interventional

Study phase: N/A

Overall status: Recruiting

Study design:

Allocation: Randomized

Intervention model: Parallel Assignment

Primary purpose: Prevention

Masking: Single (Participant)

Masking description: Participants will be masked to which study condition they are assigned to.

Intervention:

Intervention type: Behavioral
Intervention name: Virtual reality curriculum
Description: Rather than rely on mere exposure to devices, participants in the treatment group will receive a curriculum that integrates the devices into traditional content delivered through the after school program.
Arm group label: Treatment

Intervention type: Behavioral
Intervention name: No Virtual reality curriculum
Description: Children will be able to use the same devices but will not have access to a curriculum that integrates the devices with traditional content delivered through the after school program.
Arm group label: Control

Summary: This pilot study aims to leverage VR's capacity to easily replicate content and allow for multiple users to share the same space and engage in activities as if they're meeting in person. Integrating VR into afterschool programs will allow youth to receive more consistent programming content, even when they are unable to travel to the physical location for the in-person meetings.

Detailed description: This pilot study aims to leverage VR's capacity to easily replicate content and allow for multiple users to share the same space and engage in activities as if they're meeting in person. Integrating VR into afterschool programs will allow youth to receive more consistent programming content, even when they are unable to travel to the physical location for the in-person meetings. It will also empower youth to engage with the afterschool program at their own pace by providing a safe space to learn and practice their socioemotional skills. Implemented at scale, these benefits of a VR-integrated afterschool program will be able to address the issues of health inequity head on by expanding access to high quality afterschool content without incurring high operating costs. The results from this pilot study will provide a critical foundation to apply for an extramurally funded clinical trial to demonstrate the efficacy of a VR-integrated afterschool program on youth mental wellbeing. Aim 1: Determine feasibility of a VR-integrated afterschool program where youth can access the VR content on their own at home. Aim 2: Test the hypothesis that complementing the in-person afterschool program with VR will increase a) engagement and b) socioemotional competencies in youth. Aim 3: Test the hypothesis that youth will demonstrate better mental wellbeing when the in-person afterschool program is complemented with VR.

Criteria for eligibility:
Criteria:
Inclusion Criteria: - Children enrolled in the Chess & Community program - Between the ages of 9-17 - The parent/primary caregiver of these children Exclusion Criteria: - Children who are unable to wear a VR headset will not be recruited

Gender: All

Minimum age: 9 Years

Maximum age: N/A

Healthy volunteers: Accepts Healthy Volunteers

Locations:

Facility:
Name: Athens Chess & Community

Address:
City: Athens
Zip: 30606
Country: United States

Status: Recruiting

Contact:
Last name: Lemuel LaRoche

Phone: 706-546-5910
Email: director@chessandcommunity.org

Start date: October 15, 2023

Completion date: August 29, 2024

Lead sponsor:
Agency: University of Georgia
Agency class: Other

Source: University of Georgia

Record processing date: ClinicalTrials.gov processed this data on November 12, 2024

Source: ClinicalTrials.gov page: https://clinicaltrials.gov/ct2/show/NCT05858593

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