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Trial Title:
Applying Mobile Healthcare Education to Improve Cutaneous Self-care Capability
NCT ID:
NCT06291688
Condition:
EGFR Gene Mutation
Drug-Related Side Effects and Adverse Reactions
Cancer, Treatment-Related
Cancer
Conditions: Official terms:
Neoplasms, Second Primary
Drug-Related Side Effects and Adverse Reactions
Conditions: Keywords:
Mobile Healthcare education
Game-based learning
Self-care capability
Learning motivation
Quality of life
Study type:
Interventional
Study phase:
N/A
Overall status:
Recruiting
Study design:
Allocation:
Randomized
Intervention model:
Parallel Assignment
Primary purpose:
Other
Masking:
Single (Participant)
Intervention:
Intervention type:
Behavioral
Intervention name:
Mobile healthcare education game
Description:
Game group will download an APP on a smart phone and play the mobile game which contains
the educaitonal content regarding EGFR-related cutaneous adverse drug reactions.
Arm group label:
Game group
Intervention type:
Behavioral
Intervention name:
Mobile healthcare education application
Description:
Text group will download an APP on a smart phone and open the APP to see the text
regarding EGFR-related cutaneous adverse drug reactions.
Arm group label:
Text group
Summary:
The goal of this clinical interventional study is to compare the efficacy of mobile
healthcare education in two ways (game-based or text-based) to improve cutaneous
self-care capability in cancer patients receiving EGFR-based target therapy. The main
questions it aims to answer are:
Impact of different mobile healthcare education ways on cutaneous self-care capability of
patients Impact of different mobile healthcare education ways on learning motivation of
patients towards cutaneous self-care knowledge and skills
Participants will be randomly divided into two groups. Both groups will download a
healthcare education application on their phone. One group will accept the education
about the knowledge and self-care skills of cutaneous adverse drug reaction by playing
game. In contrast, the other group will accept the same education content by reading text
on the phone. Subjects will be asked to use the application at home for two weeks after
giving consent to participate this study, and then completed questionnaire three times
during study period. The timepoints of completing questionnaire are listed following:
Baseline / pre-intervention test (after signing informed consent form, D1) First
post-intervention test (after finishing intervention, D15) Second post-intervention test
(D30) Researchers will compare game group and text group to see if game group has better
performance on cutaneous self-care capability and learning motivation.
Detailed description:
This study is a randomized controlled study. Researchers use a random assignment,
parallel two-group pre-test and post-test design to conduct a 1-month interventional
study regarding giving health education to patients receiving EGFR-targeted drugs. A
total of 3 questionnaires were collected to compare the learning efficacy of giving
health education through mobile game and through text. Learning motivation, compliance
with prevention care measures, the quality of life and the user experience will be also
discussed.
Once the subjects sign the Informed Consent Form, they will be asked to conduct the
pre-test questionnaire (D1). Then, the block-randomized assignment will be used to divide
subjects into the experimental group or the control group. Both the experimental group
and the control group downloaded a health educational APP, regarding cutaneous adverse
drug reactions related to EGFR-targeted drugs, on their mobile phones.
After randomization, the researchers will give subjects a randomly generated 4-digit
code. Subjects can use this code to log in the APP. After log-in, the subjects in the
experimental group will see the interface of an educational game. Meanwhile, the subjects
in the control group will see the interface of the text of educational content. Subjects
will be asked to play the game or read the text at home for 2 weeks. The subjects will
not know the difference between the experimental group and the control group, nor will
they know whether they are assigned to the experimental group or the control group, thus
maintaining the blindness of the subjects.
After 2 weeks, subjects will be asked to do the first post-test questionnaire (D15) to
explore the short-term effect of the APP. Then, they will be encouraged to keep using the
APP during the following 2 weeks. At D30, subjects will be asked to do the first
post-test questionnaire (D15) to investigate the long-term effect of the APP.
Criteria for eligibility:
Criteria:
Inclusion Criteria:
- Adults whose age is above 18.
- Patients are receiving EGFR-base target drugs now.
- Patients can use smart phone.
Exclusion Criteria:
- Patients with visually impaired, hearing impared or other health related factors
cause inability to use smart phone.
- Patients cannot understand study aims and procedures by communicating in Mandarin or
Taiwanese.
- Patients cannot follow study procedures.
Gender:
All
Minimum age:
18 Years
Maximum age:
N/A
Healthy volunteers:
No
Locations:
Facility:
Name:
National Taiwan University Hospital
Address:
City:
Taipei
Zip:
100225
Country:
Taiwan
Status:
Recruiting
Contact:
Last name:
XinYi Lin, Bs
Phone:
+886988619601
Email:
r11426019@ntu.edu.tw
Start date:
January 26, 2024
Completion date:
January 31, 2026
Lead sponsor:
Agency:
National Taiwan University Hospital
Agency class:
Other
Source:
National Taiwan University Hospital
Record processing date:
ClinicalTrials.gov processed this data on November 12, 2024
Source: ClinicalTrials.gov page:
https://clinicaltrials.gov/ct2/show/NCT06291688